
#import "GKGameSessionService.h"

@protocol GKGameSessionServicePrivate <GKGameSessionService>

@required

- (oneway void)getFriendPlayersWithCompletionHandler:(void (^)(NSArray *, NSError *))arg1;
- (oneway void)getZonesWithCompletionHandler:(void (^)(NSArray *, NSError *))arg1;
- (oneway void)saveConnectionStateForLostPlayerWithCloudID:(NSString *)arg1 sessionIdentifier:(NSString *)arg2 handler:(void (^)(NSError *))arg3;
- (oneway void)sendInvitePushForSessionWithID:(NSString *)arg1 userMessage:(NSString *)arg2 recipientIDs:(NSArray *)arg3 handler:(void (^)(NSError *))arg4;

@end
